It still gives you an opportunity to be the prodigal son, but it never allows you to simply opt-out from the consequences of doing so. It’s also a fantasy where community welfare doesn’t exist independently from the player’s attempts to minmax Concord’s stats as quickly as possible. Garden Story is a cute pixel adventure that feels good and plays well. Again: great for explorers and not so great for players who want to learn how to perform basic game actions immediately. It was a complete accident that I discovered the pink flowers open and close upon being hit. The game is content to let the player to find every secret themselves. It doesn’t draw attention to the it’s best parts. Garden Story’s visuals are so thoughtful, yet organic. There’s lots of handholding and care by most of the community. Concord is the chosen guardian, but the villagers treat them gently, as if a child. I was charmed by the whimsical chiptune music, the unique interface, and the way the grass would part slightly when Concord stepped in it. It fulfilled that promise and offered a lot more. I wanted Garden Story to be just like the forest adventures I had back then. I wasn’t given much money as a kid, so I would stand at the GameStop demo booth and play The Legend of Zelda: The Minish Cap for hours on end. When I first watched the trailer for Garden Story, I was reminded of one of my favorite Game Boy Advance games from my childhood. The young grape, Concord, protects and rebuilds a whimsical community from bosses and rot monsters in a cute pixel experience. Kotaku’s Sisi Jiang went on a nostalgic action-RPG adventure playing as a grape named Concord in Garden Story from developer Rose City Games.
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